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-
-
- COMPLETE DOCUMENTS FOR HEIMDALL 2
-
- STORYLINE
-
- IT IS THE AGE OF RAGNAROK,THE AGE OF A THOUSANDS YEARS,THAT ENDS WITH THE
- EPIC BATTLE BETWEEN THE GODS OF ASGARD AND THE OUTCAST FORMER GOD LOKI AND
- HIS ARMIES.
-
- THE AGE BEGAN WHEN LOKI WAS EXILED FROM ASGARD AND IN REVENGE STOLE THE
- WEAPONS OF THE GODS THOR,ODIN AND FREY.HEIMDALL,GUARDIAN OF THE RAINBOW
- BRIDGE,SACRIFICED HIS DIVINITY SO THAT HE COULD WALK THROUGH THE EARTH IN
- SEARCH OF THESE STOLEN WEAPONS.ONCE HIS QUEST WAS SUCCESSFUL,HE RETURNED TO
- ASGARD WITH THE MISSING WEAPONS AND REGAINED HIS STATUS AS A GOD.THIS
- MARKED A BITTER DEFEAT FOR LOKI,WHO SWORE TO AVENGE HIMSELF AGAINST HIS
- ETERNAL ENEMY,HEIMDALL.
-
- TWO HUNDRED YEARS PASSED IN THE AGE OF RAGNAROK.IN MIDGARD,THE LAND OF
- HUMANS AND UTGARD,THE LAND OF STRANGE CREATURES SUCH AS DWARVES AND
- GIANTS,LOKI'S WARRIORS,THE HAKRATS RAVAGED THE LAND ATTACKING WHEREVER THEY
- COULD,FROM THE SMALLEST VILLAGE TO THE LARGEST CITY.THEIR ATTACKS ALWAYS
- MET WITH RESISTANCE,SOME SUCCESSFUL,SOME NOT,BUT THE INHABITANTS OF THE
- WORLD,KNOWN AS YGGDRASIL,WERE WEAKENING AND BEFORE LONG THE HAKRATS WOULD
- BECOME TOO POWERFUL FOR ANY TO RESIST AT ALL.
-
- IN ASGARD,THE GODS WERE CONCERNED.UNABLE TO INTERVENE,THEY COULD ONLY WATCH
- AS EVENTS UNFOLDED.WHAT THEY COULD NOT UNDERSTAND WAS WHY LOKI HIMSELF DID
- NOT APPEAR WITH HIS WARRIORS BECAUSE UNLIKE THE OTHER GODS,LOKI WAS ABLE TO
- WALK ON THE EARTH DURING RAGNAROK.THIS WAS BECAUSE LOKI WAS STRIPPED OF
- SOME OF HIS POWERS AS A PUNISHMENT FOR STEALING THE WEAPONS FROM
- ASGARD.THIS MADE HIM LESS POWERFUL THAN THE OTHER GODS AND THEREFORE HE DID
- NOT HAVE THE SAME RESTRICTIONS AS THEY DID.
-
- ANOTHER PUZZLE WAS THE OCCURRENCE OF A FEW RANDOM AND INEXPLICABLE
- INCIDENTS.ONCE,A VILLAGE WAS BURNT TO THE GROUND,BUT THERE WERE NO TRACES
- OF ENEMY TRACKS LEADING TO THE VILLAGE.NO OTHER VILLAGES IN THE AREA WERE
- TOUCHED,AND THERE WASN'T A HAKRAT WITHIN A HUNDRED MILES WHO COULD HAVE
- SNEAKED IN AND ATTACKED IT.THE ASSAILANTS SEEMED TO JUST APPEAR,BURN THE
- VILLAGE AND THEN DISAPPEAR.
-
- EVENTUALLY,ODIN THE ALLFATHER GATHERED THE GODS IN HIS HALL TO DISCUSS
- WHAT ACTION,IF ANY,COULD BE TAKEN AGAINST LOKI.AS THEY TALKED THEY REALIZED THAT
- IF THEY SIMPLY DEFEATED LOKI,HE WOULD JUST RETURN AND CONTINUE HIS EVIL AS
- AS HE HAD DONE BEFORE.WHAT THEY NEEDED TO DO WAS TRAP LOKI IN SUCH A WAY
- THAT HE COULD NEVER CAUSE TROUBLE AGAIN.BUT HOW? AS THE YOUNG GODS DISCUSSED
- WAYS OF TRAPPING LOKI,ODIN SAT DEEP IN THOUGHT.AFTER A WHILE HE CALLED THEM
- TO BE QUIET AND ROSE TO SPEAK.
-
- ODIN TOLD THEM OF THE TIME SHORTLY AFTER THE CREATION OF YGGDRASIL,WHEN HE
- AND HIS BROTHERS HAD JUST BUILT ASGARD,AND THE REST OF THE WORLD WAS STILL
- FORMING INTO THE LANDS THAT WE NOW KNOW - MIDGARD,UTGARD AND NIFLHEIM.THIS
- WAS THE TIME WHEN ODIN FIRST DISCOVERED THE HALL OF WORLDS,A MAGICAL HALL
- WHICH CONTAINS THE GATES AND PORTALS THAT LEAD TO VARIOUS POINTS IN THE
- LANDS.ODIN USED THE PORTALS OFTEN AS AN EASY AND QUICK MEANS OF EXPLORING
- HIS NEW HOME.AS HE TRAVELLED MORE,HE DISCOVERED THE DESTINATION OF EACH
- PORTAL,AND LEARNT A LITTLE ABOUT HOW THE PORTALS OPERATED.THERE WERE
- HOWEVER,A FEW STRANGE GATES IN THIS HALL WHICH ODIN FOUND HE WAS UNABLE TO
- TRAVEL THROUGH.AS HE STUDIED THESE GATES FURTHER HE BEGAN TO REALIZE THAT
- THEY LEAD NOT TO PLACES IN THE WORLDS OF YGGDRASIL,BUT IN FACT TO OTHER
- HALLS IN DISTANT PARTS OF THE UNIVERSE.THESE OTHER HALLS WERE UNDOUBTEDLY
- EACH CONNECTED TO ENTIRE WORLDS OF THEIR OWN,TOTALLY ALIEN TO THOSE THAT
- ODIN KNEW.
-
- INTRIGUED,ODIN WAS FACED WITH THE PROBLEM OF OPENING THESE GATES.TRAVEL
- THROUGH THE NORMAL PORTALS WAS POSSIBLE BY POSSESSING A MAGIC TALISMAN
- UNIQUE TO THAT PORTAL.EACH TALISMAN ACTED LIKE A KIND OF KEY AND ACTIVATED
- THE PORTAL FOR USE.ODIN HAD FOUND THESE TALISMAN IN VARIOUS FORMS
- THROUGHOUT THE WORLDS,SO HE DECIDED TO SEARCH ONCE MORE FOR A SIMILAR
- TALISMAN THAT WOULD OPERATE ONE OF THESE OTHER GATES.
-
- ODIN'S EFFORTS WERE EVENTUALLY REWARDED WHEN HE FOUND A STRANGE TALISMAN IN
- THE TOWER OF NIFLHEIM.RETURNING WITH IT TO THE HALL OF WORLDS HE APPROACHED
- ONE OF THE LOCKED GATES IN WHICH A SHADOWY VEIL APPEARED,SIGNALLING THAT IT
- WAS NOW OPEN.WITH ANTICIPATION HE STEPPED THROUGH.
-
- AS HE ADJUSTED HIS BEARINGS HE SAW THAT HE WAS IN A HALL THAT WAS SIMILAR TO
- THE ONE HE KNEW,BUT ALSO VERY DIFFERENT.LOOKING AROUND HE SAW THAT ANOTHER
- ONE OF THE PORTALS WAS OPEN,SO HE STRODE FORWARD AND STEPPED THROUGH IT.
-
- THE SIGHT THAT GREETED HIM WAS BREATHTAKING.ASGARD WAS AS BEAUTIFUL AS THIS
- LAND,BUT HE WAS AWE-STRUCK AT HOW DIFFERENT IT WAS.AS HE EXPLORED,HE SAW
- SOME OF THE INHABITANTS AND DISGUISED HIMSELF AS ONE OF THEIR KIND,SO THAT
- HE COULD PASS UNNOTICED.AS HE TRAVELLED HE CAME ACROSS A HUGE FOREST WITH A
- CLEARING IN IT'S CENTER.IN THE CLEARING STOOD A STRANGE LOOKING BUILDING.IT
- SEEMED UNINHABITED,SO ODIN ENTERED.
-
- INSIDE THE BUILDING,IN THE CENTRE OF IT'S MAIN HALL,STOOD A PEDESTAL THAT
- HAD AN AMULET MOUNTED ON IT.THIS AMULET WAS LIKE NONE THAT ODIN HAD EVER
- SEEN BEFORE.WHILE HE WAS STANDING THERE,HE WAS SUDDENLY STARTLED BY A VOICE
- BEHIND HIM.HE SPUN ROUND AND SAW BEFORE HIM A MAN WHO WAS NO DIFFERENT FROM
- THE OTHERS HE HAD SEEN.THE MAN GREETED ODIN,SAYING THAT ALL TRAVELLERS WERE
- WELCOME,AND OFFERED THE AMULET TO ODIN AS A GIFT FROM HIS PEOPLE.ODIN
- SUSPECTED THAT THIS STRANGE MAN KNEW THAT HE HAD ACTUALLY TRAVELLED FROM
- ANOTHER WORLD YET ODIN ACCEPTED THE OFFER OF HIS GIFT BECAUSE HE KNEW THAT
- THE AMULET HAD MAGICAL PROPERTIES.AS HE TOOK THE AMULET DOWN FROM THE
- PEDESTAL,THE MAN SAID THAT HE HOPED THAT ODIN HAD ENJOYED HIS VISIT
- AND,WITHOUT WARNING,ODIN FOUND HIMSELF NO LONGER IN THE BUILDING BUT
- STANDING BESIDE THE GATE IN HIS OWN HALL OF WORLDS.HE HELD THE AMULET IN
- HIS HANDS AND,TROUBLED BY THIS STRANGE TURN OF EVENTS,HE MADE HIS WAY BACK
- TO ASGARD.
-
- ONCE IN ASGARD,ODIN AND HIS BROTHERS INSPECTED THE AMULET TO SEE WHAT IT'S
- PURPOSE MIGHT BE.IT LOOKED AS IF IT WAS MADE TO BE WORN,SO THEY DECIDED
- THAT THE ONLY WAY TO FIND OUT IT'S PURPOSE WAS TO TRY IT ON.ODIN'S YOUNGEST
- BROTHER,VILI,VOLUNTEERED.AS HE PLACED IT AROUND HIS NECK HE
- FROZE,STATUE-LIKE.TO ODIN AND HIS BROTHERS,WATCHING IN HORROR,IT SEEMED
- THAT VILI WAS KILLED BY THE AMULET.QUICKLY THEY PULLED THE AMULET FROM
- THEIR BROTHER AND,AS IT FELL,VILI RETURNED TO HIS NORMAL SELF.ODIN STILL
- DIDN'T KNOW WHAT THIS AMULET WAS BUT KNEW IT WAS STRONG ENOUGH TO OVERPOWER
- A GOD.TOGETHER THEY BROKE THE AMULET INTO FOUR PIECES AND CAST EACH PIECE
- THROUGH A DIFFERENT PORTAL IN THE HALL OF WORLDS.THUS THEY REASONED THAT
- THE PIECES WOULD BE SEPARATED FROM EACH OTHER AND HENCE THE AMULET WOULD NO
- LONGER BE A THREAT.THEN THEY RETURNED TO ASGARD AND PUT ALL THOUGHT OF THE
- AMULET BEHIND THEM.
-
- AS ODIN FINISHED HIS STORY,HE SAT BACK IN HIS SEAT AND WAITED FOR THE OTHER
- GODS TO SPEAK.AS THEY TALKED,THEY ALL SEEMED TO AGREE THAT THE AMULET WAS
- THE MEANS THEY WERE LOOKING FOR TO DEAL WITH LOKI SAFELY AND
- PERMANENTLY.THERE WAS ONLY ONE OPTION.AS BEFORE,ONE OF THEM HAD TO
- SACRIFICE HIS DIVINITY SO THAT HE COULD WALK THE EARTH IN SEARCH OF THE
- AMULET PIECES.ONLY THEN WOULD THEY BE ABLE TO RECONSTRUCT THE AMULET AND
- USE IT AGAINST LOKI.THE NEXT PROBLEM WAS WHERE TO SEARCH.ODIN SUGGESTED THE
- ANSWER.HE REASONED THAT,AS EACH PIECE OF THE AMULET PASSED THROUGH A
- PORTAL,IT WOULD BE ATTRACTED TO THE RO'GELD- THE SOURCE OF ALL MAGIC IN
- THAT PARTICULAR WORLD.FIND A RO'GELD AND THERE YOU WOULD IN ALL LIKELIHOOD
- FIND A PIECE OF THE AMULET.
-
- THE GODS LISTENED AND THEN REALIZED THEIR PLAN.ONE OF THEM HAD TO TRAVEL
- THROUGH THE PORTALS INTO EACH WORLD,FIND THAT WORLD'S RO'GELD AND SEE IF A
- PIECE OF THE AMULET WAS THERE.WHEN THEY HAD FOUND ALL THE PIECES THEY WOULD
- THEN HAVE TO FIND LOKI AND USE THE COMPLETED AMULET TO IMPRISON HIM.THE
- NEXT QUESTION WAS WHO SHOULD GO.HEIMDALL'S IMMEDIATE THOUGHT WAS 'HERE WE
- GO AGAIN'BUT ODIN INTERVENED SAYING THAT ONE OF THE YOUNGER GODS SHOULD GO
- BECAUSE HEIMDALL HAD GONE BEFORE.EVENTUALLY BALDUR,THE YOUNGEST SON OF
- ODIN,WAS CHOSEN.ONCE AGAIN THOR TRAVELLED TO THE EDGE OF ASGARD.THERE HE
- TOOK BALDUR AND CAST HIM DOWN TO MIDGARD IN MORTAL FORM SO THAT HE COULD
- BEGIN HIS SEARCH.
-
- IN ASGARD, THE GODS WATCHED ANXIOUSLY AS BALDUR TRAVELLED THROUGH THE
- LANDS. BALDUR WAS HINDERED BY THE FACT THAT THE TALISMAN FOR SOME OF THE
- PORTALS FROM THE HALL OF WORLDS HAD BEEN LOST. HE NOT ONLY HAD TO SEARCH
- FOR THE PIECES OF THE AMULET BUT FOR THE MISSING TALISMAN AS WELL.
-
- AS BALDUR APPROACHED WHAT HE THOUGHT TO BE THE FIRST RO'GELD, LOKI APPEARED
- WITH A HOST OF HAKRATS. LOKI HAD LED BALDUR TO BELIEVE THAT HE WAS
- APPROACHING A RO'GELD BUT IT WAS A TRAP. ALTHOUGH BALDUR WAS VASTLY
- OUTNUMBERED, HE FOUGHT WITH THE SPIRIT AND COURAGE OF ASGARD. MANY HAKRATS
- FELL BEFORE HE WAS FINALLY CAUGHT BY A STRIKE FROM LOKI HIMSELF. LAUGHING,
- LOKI AND HIS REMAINING FOLLOWERS LEFT BALDUR'S BODY WHERE IT HAD FALLEN.
- WITH SADNESS THE GODS WATCHED AS HELA, THE RULER OF NIFLHEIM,ROSE UP FROM
- THE GROUND TO CLAIM BALDUR'S BODY AND TAKE IT BACK WITH HER TO HER REALM.
-
- ODIN MOURNED THE LOSS OF HIS SON, BUT HAD TO THINK ABOUT THEIR NEXT MOVE.
- DESPITE THE LOSS, HE DECIDED THAT WHAT BALDUR HAD ATTEMPTED WAS STILL THE
- ONLY WAY THAT LOKI COULD BE DEFEATED. ANOTHER HAD TO GO IN HIS PLACE. AS
- SOON AS HE SPOKE OF THIS, HEIMDALL STOOD AND VOLUNTEERED TO RETURN. ODIN
- KNEW THAT HEIMDALL WAS THE MOST LIKELY OF ALL THE GODS TO SUCCEED, BECAUSE
- OF HIS EXPERIENCE AND FAMILIARITY WITH BEING MORTAL.
-
- HAVING ALREADY LOST ONE OF THERE NUMBER TO ONE OF LOKI'S DEVIOUS TRICKS,THE
- OTHER GODS INSISTED THAT HEIMDALL OUGHT TO AT LEAST HAVE SOMEONE WITH HIM TO
- WATCH HIS BACK.ODIN AT FIRST DISAGREED,AS NO ONE ELSE HAD ANY EXPERIENCE OF
- DEALING WITH THE MORTAL'S WORLD.THEN THOR SPOKE UP POINTING OUT THAT THE
- VALKYRIES DEALT WITH MORTALS ALL THE TIME.NOT ONLY WERE THE VALKYRIES
- EXCELLENT WARRIORS BUT THEIR JOB WAS CONDUCTING THOSE MORTALS WHO HAD DIED
- IN THE BATTLE TO THE HALLS OF VALHALLA.WHILE THE VALKYRIES DIDN'T NORMALLY
- COLLECT SUCH SOULS DIRECTLY FROM THE MORTAL'S WORLD BUT RATHER FROM THE
- HALF-WORLD OF THE NEWLY DEAD,SOME EXPERIENCE WAS PROBABLY BETTER THAN
- NONE.ODIN HAD TO CONCEDE AND A YOUNG VALKYRIE NAMED URSHA VOLUNTEERED TO
- ACCOMPANY HEIMDALL ON HIS QUEST.SHORTLY THEREAFTER,THOR,HEIMDALL AND URSHA
- JOURNEYED TO THE EDGE OF ASGARD AND HEIMDALL RETURNED ONCE MORE TO THE LAND
- OF MIDGARD.ONLY THIS TIME HE WAS NOT ALONE...
-
- OBJECTIVES OF THE GAME
-
- AS THE PLAYER,YOU CONTROL HEIMDALL AND URSHA IN THEIR QUEST TO DEFEAT
- LOKI.YOUR MAIN TASK IS TO FIND ALL FOUR PIECES OF THE AMULET YOU WILL NEED
- TO FIND THE RO'GELD FOR EACH WORLD.IN ORDER TO TRAVEL BETWEEN WORLDS,YOU
- WILL ALSO NEED TO FIND THE TALISMAN TO OPEN THE PORTALS IN THE HALL OF
- WORLDS.ALONG THE WAY YOU SHOULD KEEP AN EYE OUT FOR ANY OF LOKI'S DEVIOUS
- SCHEMES AND THWART THESE WHEREVER YOU CAN (AFTER ALL,YOU ARE SUPPOSED TO
- BE THE GOOD GUYS!).
-
- GAMEPLAY CONTROLS
- MOVEMENT
-
- MOVE JOYSTICK IN DIAGONAL YOU WISH CHARACTER TO MOVE IN.
-
- HAND TO HAND COMBAT (ONLY APPLICABLE WHEN BADDIES ON SCREEN):
-
- DEFEND: MOVE JOYSTICK IN DIRECTION YOU WISH TO DEFEND AND PRESS FIRE
- BUTTON.
-
- ATTACK: PRESS FIRE BUTTON WHEN NEAR BADDY AND FACING THEM.
-
- THROW ITEM/SHOOT BOW:
-
- REQUIRES THAT ITEMS ARE APPROPRIATELY EQUIPPED AND THAT THE THROW ACTION
- ICON ON THE CONTROL BAR IS SET TO 'THROW PROJECTILE' RATHER THAN 'CAST
- COMBAT SPELL'.
-
- FACE REQUIRED DIRECTION WHEN AT A DISTANCE FROM BADDY AND PRESS FIRE
- BUTTON.
-
- CAST COMBAT SPELL
-
- REQUIRES THAT THE DESIRED SPELL IS PREPARED AND SELECTED AS THE CURRENT
- ACTIVE SPELL.ALSO THAT THE THROW ACTION ICON ON THE CONTROL BAR IS SET TO
- 'CAST COMBAT SPELL' RATHER THAN 'THROW PROJECTILE'.
-
- FACE REQUIRED DIRECTION WHEN AT A DISTANCE FROM BADDY AND PRESS FIRE
- BUTTON.
-
- CAST NON COMBAT SPELL:
-
- REQUIRES THAT THE DESIRED SPELL IS PREPARED AND IS SELECTED AS THE CURRENT
- ACTIVE SPELL.
-
- SINGLE CLICK WITH LEFT MOUSE BUTTON ON THE SPELL RUNES DISPLAYED ON THE
- CONTROL BAR.
-
- PICKING UP ITEMS
-
- IF THE ITEMS ARE ON THE FLOOR THEN SIMPLY WALK OVER THEM.IF NOT,THEN STAND
- NEXT TO AND FACING THE ITEM AND USE 'PUSH' ACTION.NOTE:IF THE CURRENT
- ACTIVE CHARACTER HAS NO FREE SLOT FOR ITEMS OF THE REQUIRED CATEGORY THEN
- THE ITEM WILL NOT BE PICKED UP.
-
- PUSH/OPERATE/GIVE ACTION (DOES NOT APPLY WHEN BADDIES ON SCREEN):
-
- REQUIRES CHARACTER TO BE STOOD NEXT TO AND FACING THE REQUIRED
- AREA/ITEM/CHARACTER.FOR 'GIVE' ACTION ALSO REQUIRES ITEM TO BE GIVEN TO THE
- EQUIPPED GENERAL ITEM.
-
- PRESS FIRE BUTTON
-
- CONVERSATION
-
- AT VARIOUS POINTS IN THE GAME YOU MAY WISH TO TRY TALKING TO OTHER
- CHARACTERS.TO DO SO,SIMPLY WALK UP TO THEM.IF THEY WANT TO TALK THEY
- WILL.IF NOT YOU MAY TRY AGAIN LATER.WHAT THEY HAVE TO TALK ABOUT MAY CHANGE
- AS THE GAME PROGRESSES.
-
- WORLD MAPS
-
- TRAVEL FROM ISLAND TO ISLAND WITHIN A WORLD IS CONDUCTED USING THE WORLD
- MAP SCREENS.TO TRAVEL TO A PARTICULAR ISLAND,SIMPLY SINGLE CLICK WITH THE
- LEFT MOUSE KEY ON THAT ISLAND ON THE MAP AND YOUR SHIP WILL SAIL THERE.ONCE
- THERE,YOU CAN DISEMBARK TO EXPLORE THE ISLAND BY AGAIN SINGLE CLICKING ON
- THE ISLAND WITH THE LEFT MOUSE KEY.
-
- CONTROL BAR
-
- A)HEIMDALL ACTIVE (NO SHADOW BOX OVERLAID).
- B)URSHA INACTIVE (SHADOW BOX OVERLAID)
- CLICK ON EITHER CHARACTER TO ACTIVATE THEM.
- A SKULL GRAPHIC INDICATES THE CHARACTER IS DEAD
- C)ACCESS BACKPACK GO TO ITEM SCREEN FOR CURRENT ACTIVE CHARACTER'S
- ITEMS.
- D)GOLD COUNTER PARTY TOTAL OF GOLD PIECES.
- E)WEAPONS OR MAGIC TOGGLE IN GAME THROW ACTION BETWEEN USING PROJECTILE
- WEAPONS OR COMBAT SPELLS.A DAGGER ICON INDICATES THROW
- ACTION CAUSES PROJECTILE WEAPON TO BE USED,A LIGHTNING
- BOLT ICON INDICATES THROW ACTION CAUSES COMBAT SPELL
- TO BE CAST.
- F)ACCESS SPELL BAR ENTER THE SPELL CREATION BAR.
- G)CURRENTLY SELECTED SPELL THE 4 RUNES SHOW THE READY FOR USE SPELL
- SINGLE CLICK HERE WITH LEFT MOUSE KEY TO CAST SPELL
- IF SPELL IS A NON COMBAT SPELL.
- H)CURRENT ACTIVE SPELLS IF FOR EXAMPLE A SHIELD SPELL IS BEING USED,A SHIELD
- SYMBOL WILL BE SHOWN HERE WHILE THE SPELL LASTS.
- 1)RO'GELD INDICATOR THIS SYMBOL INDICATES YOUR ROUGH PROXIMITY TO THE
- NEAREST RO'GELD.IT WILL CHANGE COLOUR ON A LOCATION
- BY LOCATION BASIS,AS YOU GET NEARER THE RO'GELD.WHEN
- YOU ARE A LONG WAY THE RO'GELD,IT WILL BE BLACK AND
- USING MAGIC WILL BE DIFFICULT AND EXPENSIVE.AS YOU
- GET NEARER THE RO'GELD IT WILL GO THROUGH BLUE,THEN
- RED,TO PURPLE.PURPLE REPRESENTS CLOSE PROXIMITY TO
- THE RO'GELD WHERE MAGIC IS EASIER AND CHEAPER THAN
- NORMAL.RED REPRESENTS ROUGHLY STANDARD MAGIC
- CONDITIONS.
- J)HEALTH BAR THE LENGTH OF THIS BAR INDICATES THE CURRENT ACTIVE
- CHARACTER'S STATE OF HEALTH RELATIVE TO THEIR
- MAXIMUM.
-
- SPELL BAR
-
- A) EXIT:ONCE YOU'VE FINISHED PREPARING YOUR SELECTION OF SPELLS,CLICK HERE TO
- GO BACK TO THE CONTROL BAR.
- B) RUNES:IN THESE BOXES WILL BE PLACED THE RUNES YOU FIND DURING YOUR
- JOURNEY THROUGH THE GAME.A SINGLE CLICK WITH THE LEFT MOUSE KEY ON A
- RUNE WILL PLACE THE RUNE IN THE NEXT FREE RUNE SLOT OF THE CURRENTLY
- SELECTED SPELL.
- C) CAST SPELL:A SINGLE CLICK WITH THE LEFT MOUSE BUTTON WILL CAST THE
- CURRENTLY SELECTED SPELL IF IT IS A NON-COMBAT SPELL.
-
- THE SECOND ROW OF THE SPELL BAR IS WHERE YOU ACTUALLY MIX SPELLS.THERE ARE
- 4 SPELL SLOTS IN WHICH A SPELL CAN BE STORED.INACTIVE SPELLS ARE OVERLAID
- WITH A SHADOW BOX,THE CURRENTLY ACTIVE SPELL IS NOT OVERLAID.TO SELECT A
- SPELL AS THE CURRENT ACTIVE SPELL,SINGLE CLICK ON IT WITH THE LEFT MOUSE
- BUTTON.TO SELECT A SPELL SLOT AND CLEAR IT AT THE SAME TIME,SINGLE CLICK ON
- IT WITH THE RIGHT MOUSE BUTTON.THROUGHOUT THE GAME YOU WILL COME ACROSS NEW
- COMBINATIONS OF RUNES THAT ENABLE YOU TO CAST NEW SPELLS.YOU CAN ALSO
- EXPERIMENT WITH RUNE COMBINATIONS,BUT BE WARNED THAT SOME SPELLS CAUSE YOU
- DAMAGE IF YOU ARE NOT SKILLED ENOUGH TO CAST THEM AND SOME RUNE
- COMBINATIONS CAN HAVE UNPREDICTABLE EFFECTS.
-
- D) ACTIVE SPELL.THIS IS THE SPELL THAT WILL BE DISPLAYED ON THE CONTROL
- BAR.
- E) INACTIVE SPELL.
- F) CLEAR SPELL SLOT.CLEARS THE CURRENTLY SELECTED SPELL SLOT.USE IF YOU
- MAKE A MISTAKE CREATING A SPELL OR IF YOU SIMPLY NEED TO MAKE ROOM FOR A
- NEW SPELL.
-
- GENERAL OPERATION
-
- TO DO THINGS WITH A DISPLAYED ITEM YOU MUST FIRST 'PICK IT UP' WITH THE
- CURSOR.WHEN AN ITEM IS 'PICKED UP,IT'S NAME WILL BE DISPLAYED IN BOX 'S)'.
-
- WHEN THE CURSOR IS PLACED OVER AN ITEM SLOT,THE MOUSE KEYS PERFORM THE
- FOLLOWING ACTIONS:
-
- LEFT KEY SINGLE CLICK: PICK UP'ALL OF ITEM FROM A FILLED SLOT OR
- DROP'ALL OF 'PICKED UP' ITEM INTO EMPTY SLOT OR
- EXCHANGE OR ALL OF
- 'PICKED UP'ITEM WITH ALL OF ITEM IN A FILLED SLOT.
-
- RIGHT KEY SINGLE CLICK: PICK UP' ONE OF ITEM FROM A FILLED SLOT OR
- 'DROP' ONE OF 'PICKED UP' ITEM INTO EMPTY SLOT.
-
- TO EXCHANGE ITEMS BETWEEN CHARACTERS,'PICK' THEM UP WITH THE CURSOR AND
- SINGLE CLICK WITH THE LEFT MOUSE KEY ON THE CONTROL BAR CHARACTER ICON FOR
- THE OTHER CHARACTER.
-
- TO ACCESS THE ITEMS OF THE OTHER CHARACTER WHILST IN THE ITEM SCREEN,JUST
- CLICK ON THE CHARACTER'S ICON AND IT WILL SWITCH TO THEIR BACKPACK.N.B.THIS
- IS THE ONLY WAY TO ACCESS THE ITEMS OF A DEAD CHARACTER.
-
- SELECTING THE CATEGORY OF ITEMS DISPLAYED.
-
- ICONS 'A)'TO 'F)'SELECT THE CATEGORY OF ITEMS DISPLAYED IN THE ITEM
- SLOTS.TO SELECT A CATEGORY,SINGLE CLICK THE LEFT MOUSE KEY ON THE REQUIRED
- CATEGORY ICON.
-
- A) HAND TO HAND COMBAT WEAPONS.
- B) ARMOUR.
- C) THROWING WEAPONS (INCLUDES BOW).
- D) MISCELLANEOUS: (FOOD,DRINK,GENERAL ITEMS AND ARROWS).
- E) HOLY SYMBOLS OF THE GODS: THESE ITEMS WILL HELP YOU IN YOUR QUEST AT
- CERTAIN POINTS,AND CAN ALSO BE OF GENERAL USE EG:WITH THOR'S HAMMER YOU'LL
- BE ABLE TO CREATE LIGHTNING SPELLS WITH GREATER EASE.
- F) TALISMAN: ONCE FOUND,THESE WILL ALLOW YOU TO PASS THROUGH THE OTHER GATES
- IN THE HALL OF WORLDS.
-
- ICONS 'G)'TO 'I)'OPERATE WHEN YOU HAVE AN ITEM 'PICKED UP' WITH THE
- CURSOR.ALL ARE OPERATED USING A SINGLE CLICK OF THE LEFT MOUSE KEY.
-
- G) LOOK AT: A DETAILED DESCRIPTION OF THE 'PICKED UP' ITEM WILL APPEAR IN
- THE AREA BELOW.
- H) EAT OR DRINK: 'PICKED UP' ITEM TO REGAIN STRENGTH AND/OR MANA.
- I) DISCARD AN ITEM: CHARACTER DROPS CURRENTLY 'PICKED UP' ITEM.
- J) STATISTICS: CURRENT CHARACTER'S VITAL STATISTICS ( E.G. STRENGTH,
- MAGIC ABILITY ETC. ) ARE DISPLAYED IN THE AREA BELOW.
- K) SAVE YOUR CURRENT POSITION IN THE GAME.
- AMIGA: YOU MUST HAVE A SPERATE FORMATTED DISK NAMED H2SAVE. IF YOU ARE
- PLAYING FROM A HARD DRIVE THE GAME WILL BE AUTOMATICALLY SAVED TO IT.
- PC: GAME AUTOMATICALLY SAVED TO HARD DRIVE.
- L) LOAD PREVIOUSLY SAVED GAME.
- M) EXIT: ONCE YOU'VE FINISHED WITH THE ARRANGEMENT OF YOUR BACKPACK AND ARE
- HAPPY WITH YOUR CHOICE OF WEAPONS ETC., CLICK HERE TO RE-ENTER THE GAME.
-
- EQUIPPING ITEMS FOR USE.
-
- THE 4 SLOTS N) TO R) ARE WHERE YOU PLACE THE ITEMS OF A GIVEN CATEGORY
- THAT YOU WISH THE CHARACTER TO BE ABLE TO USE.
-
- N) HAND TO HAND COMBAT WEAPON: THE CHARACTER WILL USE THE WEAPON PLACED
- HERE TO FIGHT WITH.
- P) ARMOUR: THE ARMOUR PLACED HERE WILL BE TREATED AS THAT ACTUALLY WORN BY
- THE CHARACTER AND WILL CONTRIBUTE TO THEIR DEFENCE AND REDUCE THE DAMAGE
- THEY TAKE.
- Q) THROWING WEAPONS: ANYTHING PLACED IN THIS SLOT MAY BE THROWN USING THE
- IN GAME THROW PROJECTILE ACTION. YOU MAY THROW PROJECTILE WEAPONS OR
- MISCELLANEOUS ITEMS.
- EXCEPTION: TO USE A BOW AND ARROWS, EQUIP THE BOW IN THIS SLOT AND THE
- ARROWS IN THE GENERAL ITEMS SLOT.
- R) MISCELLANEOUS: ITEMS PLACED HERE CAN BE GIVEN TO NON-PLAYER CHARACTERS
- IN THE GAME USING THE PUSH/GIVE ACTION WHEN ENABLED.
-
- SHOPS
-
- THROUGHOUT THE GAME YOU WILL COME ACROSS SHOPS, WITHIN WHICH YOU MAY BUY OR
- SELL GOODS. AS YOU ENTER YOU HAVE THE CHOICE OF TWO AREAS TO APPROACH. TO
- THE RIGHT IS THE LARGER OF THE COUNTERS, WHERE YOU BUY ITEMS. TO THE LEFT
- IS THE SMALLER SELLING COUNTER.
-
- TO BUY GOODS.
-
- IF YOU WISH TO BUY GOODS, WALK UP TO ONE OF THE THREE SECTIONS OF THE
- COUNTER TO THE RIGHT OF THE DOOR. THESE SECTIONS ARE:
-
- A) WEAPONS ( A SWORD IS SHOWN ON THE COUNTER FRONT )
- B) MISCELLANEOUS ( A JAR )
- C) MAGIC ( A SCROLL )
- DEPENDING ON THE TYPE OF GOODS YOU WANT, YOU MUST APPROACH THE RELEVANT
- AREA, E.G: IF YOU WANT A SWORD, YOU'LL APPROACH THE WEAPONS AREA.
-
- THE 'KEEPER" WILL WALK UP TO YOU AND A SCREEN WILL POP UP SHOWING THE
- SHOP'S STOCK OF GOODS APPLICABLE TO THAT SECTION. USING THE UP AND DOWN
- ARROWS, YOU CAN SCROLL THROUGH THE CURRENT STOCK OF THAT SHOP. THE UNIT
- PRICE OF THE GOODS IS DISPLAYED BENEATH EACH ITEM. TO DO ANYTHING WITH AN
- ITEM, YOU HAVE TO FIRST ' PICK IT UP " WITH THE CURSOR ( THIS WORKS IN THE
- SAME MANNER AS WHEN EXAMINING THE CONTENTS OF YOUR BACKPACK IN THE ITEM
- SCREEN ). ONCE YOU HAVE AN ITEM ' PICKED UP " YOU CAN EXAMINE IT BY SINGLE
- CLICKING WITH THE LEFT MOUSE KEY ON THE EYE ICON. TO BUY THE ITEM, SIMPLY
- CLICK ON THE CHARACTER ICON FOR THE CHARACTER YOU WISH TO POSSESS THE
- ITEM(S) AND IF YOU HAVE ENOUGH PARTY GOLD, THE GOLD WILL BE DEDUCTED FROM
- YOUR PARTY FUND AND THE ITEM(S) WILL BE ADDED TO THE BACKPACK OF THE
- SELECTED CHARACTER. NOTE: THAT CHARACTER MUST HAVE A BACKPACK SLOT
- AVAILABLE OF THE REQUIRED TYPE IN WHICH TO PLACE THE ITEM(S).
-
- TO SELL GOODS
-
- IF YOU WISH TO SELL GOODS TO RAISE GOLD, OR BECAUSE YOU SIMPLY DON'T NEED
- THEM, CROSS TO THE COUNTER ON THE LEFT OF THE SHOP. A 'KEEPER" WILL AWAIT
- YOU. WHEN YOU APPROACH HIM A DIFFERENT WINDOW WILL APPEAR, SHOWING YOU
- BACKPACK'S CONTENTS. THE ICONS AT THE TOP OF THIS SCREEN ARE THE SAME AS
- THE ITEM SCREEN AND ALLOW ACCESS TO THE DIFFERENT TYPES OF ITEMS IN YOUR
- PACK.
-
- BENEATH EACH ITEM IS THE UNIT PRICE THE 'KEEPER" IS WILLING TO BUY THEM OFF
- YOU FOR. IF YOU WANT TO SELL ITEMS, FIRST PICK THEM UP WITH THE CURSOR AND
- THEN SINGLE CLICK WITH THE LEFT MOUSE BUTTON ON THE SELL ICON. THE ITEM
- WILL VANISH AND THE APPROPRIATE AMOUNT OF GOLD WILL BE ADDED TO YOUR PARTY
- FUND.
-
- ONCE YOU HAVE FINISHED SELLING ITEMS, CLICK OUT OF THE WINDOW USING THE
- EXIT ICON.
-
- TREASURE PILES
-
- DURING THE GAME YOU'LL COME ACROSS TREASURE PILES. THESE ARE TO SIMPLY
- INDICATE THAT THERE IS MORE THAN ONE ITEM HERE. AS YOU MOVE OVER IT OR PICK
- IT UP, A WINDOW WILL OPEN THAT IS VERY SIMILAR TO THE SELLING SCREEN YOU
- FIND IN THE SHOP. THE ONLY DIFFERENCE IS THAT THERE IS NO PRICE LISTED
- BENEATH EACH ITEM. IF THERE ARE MORE THAN NINE ITEMS, YOU CAN SCROLL UP AND
- DOWN THROUGH THEM USING THE ARROW KEYS. SELECTING ITEMS AND GIVING THEM TO
- A PARTICULAR CHARACTER IS CONDUCTED IN EXACTLY THE SAME WAY AS IN THE SHOP
- BUY SCREEN EXCEPT THAT THEY COST YOU NOTHING!)
-
-
-
- OF MAGIC, MANA, RUNES AND RO'GELDS.
-
- A LONG TIME PAST THE WORLDS WERE CREATED USING MAGIC.EVEN NOW.MAGIC IS THE
- VERY ROOT OF EXISTENCE OF MANY THINGS.AS EACH WORLD WAS CREATED,THE
- POWERFUL MAGICAL ENERGY (MANA) USED IN THAT CREATION,COALESCED INTO A
- PHYSICAL FORM.A RO'GELD.EACH WORLD HAS IT'S OWN RO'GELD THAT LEAKS OUT
- MANA,KEEPING THE WORLD RUNNING.THE RO'GELD IS THEREFORE THE SOURCE OF ALL
- MAGIC FOR A WORLD AND THE CLOSER YOU ARE TO IT THE MORE POWERFUL MAGIC
- BECOMES AND THE EASIER SO IT IS TO MANIPULATE.BEING CLOSE TO A RO'GELD IS
- OFTEN NO EASY FEAT TO MANAGE.IF SUCH POWERFUL OBJECTS WERE SIMPLY LEFT
- LYING AROUND WHERE ANYONE COULD GET AT THEM THEN THE UNIVERSE WOULD
- PROBABLY HAVE ENDED A LONG TIME AGO.SO OVER THE AGES EACH RO'GELD HAS
- EITHER DEVELOPED OR BEEN GIVEN IT'S OWN SET OF DEFENCES.SOME ARE SIMPLY
- DISGUISED,SOME ARE PROTECTED BY ALL MANNER OF DEADLY DEVICES AND SOME ARE
- SIMPLY DIFFICULT TO GET AT BUT ALL HAVE SOME FORM OF DEFENCE.
-
- MANIPULATING MAGIC IS EASY - IF YOU HAPPEN TO BE ONE OF THE GODS.(IN WHICH
- CASE,YOU SHOULD ALREADY KNOW THIS!)MORTALS HOWEVER,CANNOT GRASP THE WHOLE
- POWER OF MAGIC AT ONCE,IT IS TOO MUCH FOR THEM.THROUGH GENERATIONS OF
- ARCANE STUDY THOUGH,THEY HAVE DEVELOPED THE RUNES AS A WAY OF HARNESSING
- THE SIMPLE ELEMENTS OF MAGIC WHILE BEING PROTECTED FROM IT'S RAW POWER.EACH
- RUNE SYMBOLISES A SINGLE THREAD OF THE OVERALL NATURE OF MAGIC.WHEN
- PROPERLY INSCRIBED ON SOMETHING THE RUNE HARNESSES THE POWER OF THAT
- PARTICULAR THREAD OF MAGIC AND,WHEN USED BY SOMEONE IN SKILLED IN
- RUNELORE,CAN CHANNEL MANA THROUGH THAT PERSON TO PRODUCE A MAGICAL
- EFFECT.COMBINING RUNES COMBINES DIFFERENT PROPERTIES OF MAGIC AND HENCE
- DIFFERENT SPELLS ARE FORMED.
-
- BUT BE WARNED! EACH PERSON HAS A TOLERANCE FOR THE AMOUNT OF MANA THEY CAN
- HANDLE AND MAGIC CAN BE DANGEROUS TO THE UNSKILLED.NOT DANGEROUS IN AN
- ACTIVE SENCE (FOR MAGIC IS NEITHER GOOD NOR EVIL AND HAS NO WILL OR
- PURPOSE,IT SIMPLY IS)BUT SHOULD A USER OF MAGIC OVERREACH THEMSELVES.USE
- UNWISE COMBINATIONS OF RUNES,OR SIMPLY LACK THE RUNELORE TO CONTROL A
- PARTICULAR SPELL THEN THAT SPELL MAY WELL BACKFIRE AND THEN ANYTHING COULD
- HAPPEN.AT THE VERY LEAST THE SPELL CASTER WILL HAVE A HANGOVER THAT THOR
- HIMSELF WOULD WINCE AT! SOMETIMES,ALL THE RUNELORE IN THE WORLD IS TO NO
- AVAIL AND A SPELL WILL SIMPLY GO AWAY.FORTUNATELY,SUCH INCIDENTS ARE
- RARE.MOST ACCIDENTS ARE CAUSED BY THE MAGICIANS THEMSELVES AND ACT AS A
- SORT OF NATURAL SELECTION FOR THE MAGICALLY TALENTED.
-
- THE WISE MAGICIAN PRACTICES THE MAGIC THEY KNOW.IN PREFERENCE THEY DO SO
- NEAR TO A RO'GELD WHERE IT IS EASIER TO CONTROL AND TAKE LESS EFFORT.IN
- GENERAL,THE MORE MANA A SPELL REQUIRES,THE MORE RUNELORE YOU WILL NEED TO
- KNOW TO STAND A GOOD CHANCE OF CASTING IT SUCCESSFULLY.HOWEVER.THE SAYING
- 'RATHER A HANGOVER THAN FACE A HAKRAT'HAS IT'S OWN WISDOM.IT HAS BEEN KNOWN
- FOR A MAGICIAN WITH THE BAD LUCK TO CATCH A HAKRAT SWORD IN THE RIBS TO
- HAVE THE GOOD LUCK TO SURVIVE CASTING A HEALING SPELL THAT THEY THOUGHT
- BEYOND THEIR SKILL.
-
- **********************
- * SLOWLY TYPED IN *
- * BY *
- * TWIRL *
- * 30-4-94 *
- **********************
-